Announcements
Object-Oriented Programming Laboratory

Object-Oriented Programming Laboratory

Faculty: Faculty of Computer and Information Sciences Laboratory Building

Location: 3rd Floor D3-04

Capacity: 60 Students

Responsible Faculty Members:

  • Assoc. Prof. Dr. Kasım ÖZACAR
  • Asst. Prof. Dr. Nehad T.A. RAMAHA

Laboratory Supervisors:

  • Research Assistant Elif DORUKBAŞI
  • Research Assistant Hasan DEMİR

Laboratory View

Karabük University Faculty of Computer and Information Sciences Object-Oriented Programming Laboratory general view
General view of Karabük University Faculty of Computer and Information Sciences – Object-Oriented Programming Laboratory.

Purpose of the Laboratory

The Object-Oriented Programming (OOP) Laboratory aims for students to learn the object-based software development approach in a practical manner. This laboratory enables the teaching of fundamental object-oriented programming concepts such as class, object, inheritance, polymorphism, encapsulation and abstraction through software projects.

Students learn to model real-world problems with object-based structures and develop sustainable software designs using programming languages such as C++, Java or Python.

Laboratory Usage Rules

  • The laboratory should only be entered during class or project hours, under the supervision of an instructor or authorized personnel.
  • Computers, network devices and cabling systems should only be used for experimental purposes. Connections should not be energized before the experiment without being shown to the instructor.
  • Approval must be obtained from the instructor before any connection or configuration process.
  • Unauthorized intervention in laboratory software, uploading personal files or changing internet settings is prohibited.
  • Each student must keep experiment reports regularly and submit them at the end of the course.
  • At the end of the experiment, connections must be disconnected, computers must be shut down and the desk arrangement must be maintained.
  • In case of damage to laboratory equipment or detection of failure, the situation must be reported to the responsible personnel immediately.

Areas of Use

  • Object-Oriented Programming (OOP) course applications
  • Object-based software development in C++, Java or Python languages
  • Class design, inheritance and polymorphism applications
  • Design patterns and reusable code development studies
  • Modeling object relationships with UML diagrams
  • Practical teaching of encapsulation and abstraction concepts
  • Graduation projects, mobile application fundamentals and software engineering studies

Learning Outcomes

  • Explains and applies the fundamental principles of object-oriented programming (class, object, inheritance, encapsulation, polymorphism).
  • Can develop class and object-based applications in languages such as C++/Java/Python.
  • Designs reusable code structures through abstraction and inheritance.
  • Applies design patterns (e.g. Singleton, Factory, Observer) in real projects.
  • Can interpret UML class diagrams and convert them into software.
  • Acquires the ability to develop modular, maintainable and scalable software.
  • Develops teamwork, project management and technical reporting skills.
  • Ensures compliance with engineering ethics and code standards in the software development process.